In the Giza sequence, Indy needs to make his way into the Nazi headquarters at an archaeological digsite, and dresses as one of the workers to do so. Entering a tent, he finds a group of enemies playing cards, and is immediately ordered to fetch them a drink. Playing the part helps him steal an artifact he needs. In another sequence set in the Vatican, Indy dresses as a priest – which will fool most, but not all of the people he passes, meaning keeping a close eye on those around you is crucial.
Combat
When stealth is no longer an option, Indy’s still able to handle himself in a fight. While the game isn’t centered on combat like MachineGames’ previous projects, you still have multiple ways to tackle any scrap you get into. The game’s UI is very light, offering true immersion in a fight, and making the most of the first-person viewpoint – this is heavy, thumping combat, reflective of the movies it comes from.
Melee is your first port of call – fistfighting is a mixture of punches, dodges, grabs, pushes, blocks and parries, with the aim of breaking down an enemy’s defences until you can deliver a custom finisher (some of which are very funny). For a little more control, you can use the whip to control the space a little more, or use environmental elements to finish off your foe quickly – it’s much easier to just push someone down a hole than beat them down.