Hello, I’m Alastair, the creator of PlateUp. I love deep roguelike games, which you can play over and over, with a different experience every time. And I love playing co-op games with friends. But it was hard to find a game that had the depth I wanted but was approachable enough for everyone to enjoy. So I left my job and made PlateUp – a co-op roguelite restaurant game – to be the game I wanted to play. After the amazing support the game has seen on PC, with over 1.5 million players, I’m excited to bring the game to so many new players on Xbox with Game Pass.
You’ll need to build up your restaurant from scratch to make it in the cutthroat world of hospitality. Spend your earnings each day to buy new appliances, then arrange your restaurant to optimise your performance. You’ve got complete control of the layout. Can’t reach the sink easily? Pick it up and move it closer. Kitchen too small? Move some things into another room. Customers too far away? Cook in front of them – just try not to set their table on fire!
It’ll start simple. You’ve got one meal to serve. Your customers behave themselves.
But every three days, the heat turns up. You’ll be presented with a choice of two new random challenges and you (and your team) will have to decide what to take on. You might opt to add more to your menu; maybe adding a side, a starter or a dessert. Or you could increase the complexity of one of your existing dishes by adding a sauce or swapping an ingredient out for a home-made version. Alternatively, you can keep your menu simple and handle more – and fussier – customers. Maybe you’ll need to remember your customers’ orders, or maybe from now on they’ll all turn up at the same time?
I wanted PlateUp to be a game everyone could enjoy. There’s lots of depth, but you only need two buttons to interact with everything. You can join your friends mid-session, and it doesn’t matter if you’re not as experienced as them – everyone can contribute without getting in the way. It’s not a blame game, and there’s no shame in losing; it’s all part of the process! I made it a roguelite, so that every time you start a new run you’ll get new dishes to serve, new challenges to overcome, and new tools to overcome them with. Everything you face will be something you’ve chosen to take on. Never get stuck on your least favourite level again.
Replayability is a core part of PlateUp. It’s great to have games to play with friends, but it’s even better when everyone can keep enjoying them. Each run you play will be different, with everything from the layout of your restaurant to the appliances you can buy changing every time. It’ll be a fresh experience for everyone, experienced and new players alike.
And as you play, you’ll unlock more content, including challenging game modes, dishes, and bigger layouts. You’ll also get a reward when your restaurant closes, which you can bring along to a later attempt, helping you get started. The more you play, the closer you’ll get to building the restaurant of your dreams.
Since the game first launched on PC, I’ve grown the PlateUp team and we’ve been hard at work improving the game. Over the last year, we’ve added relaxed coffee shop and bakery modes (no dishes to clean!); we’ve also added Turbo, a fast-paced way to turn up the pressure and push the limits. Throughout the year we’ve had seasonal maps, each with new gameplay and content. I’m excited to bring PlateUp – and all these new updates – to Xbox players, and we’ve added a brand new dish (the much-requested spaghetti) to celebrate.
I hope the PlateUp experience is something you’ll share with all your friends with Game Pass, both locally and online!
PlateUp!
Yogscast Games
$19.99
$15.99
PC Game Pass
Xbox Game Pass
PlateUp! combines chaotic kitchen and restaurant management with strategic planning and development to create a delightful roguelite dish unlike any other.
Up to four players build and run a restaurant from scratch, choosing dishes, buying and placing appliances – some of which can be daisy-chained together to create ambitious automatic kitchens – cooking food and serving customers.
Players have free rein to design their restaurant which will expand and develop between shifts – with additional content and challenges unlocked through progression.
Can you cook, serve and manage your way through 15 hectic days in your restaurant and unlock a brand-new franchise?
Classic co-op cooking action, with a wide selection of mains, sides, sauces, toppings, desserts, and starters.
Choose your equipment, lay out your kitchen, curate your menu and plate up your dishes.
From bubbling soups to sublime salads, tender steaks to hearty pies, there’s something for everyone.
Look after front-of-house: seating customers, delivering orders, and managing patience.
Equip your restaurant to handle the most fickle of customers and deliver them what they need, right when they need it.
Co-operate with your team like a well-olive-oiled machine or build a name for yourself going it alone.
Exceed your goals and take your franchise to greater heights at a new location, bringing with you new unlocks and upgrade
Upgrade and rearrange your restaurant to your personal taste: when the restaurant closes for the day, the planning begins!
Decide what new equipment to purchase, and place it wherever you want.
Want to go high-tech? Install the turbo-ovens, crank up the conveyors, and make way for the robo-kitchen of the future.
Fancy something a little more… fancy? Curate your art collection, fix up that wallpaper, enlist a friend as a maître d’ and get ready to provide the culinary experience of a lifetime.
Exceed your goals and start over at your next location, bringing with you new unlocks and upgrades.
Tailor your brand towards gourmet dining, or fine-tune your fast food franchise.
Every restaurant is procedurally-generated with its own climate, customers and conditions.
Return to your franchise HQ to view your achievements, customise your characters and upgrade your kit, ready for your next adventure!