Customize Consent Preferences

We use cookies to help you navigate efficiently and perform certain functions. You will find detailed information about all cookies under each consent category below.

The cookies that are categorized as "Necessary" are stored on your browser as they are essential for enabling the basic functionalities of the site. ... 

Always Active

Necessary cookies are required to enable the basic features of this site, such as providing secure log-in or adjusting your consent preferences. These cookies do not store any personally identifiable data.

No cookies to display.

Functional cookies help perform certain functionalities like sharing the content of the website on social media platforms, collecting feedback, and other third-party features.

No cookies to display.

Analytical cookies are used to understand how visitors interact with the website. These cookies help provide information on metrics such as the number of visitors, bounce rate, traffic source, etc.

No cookies to display.

Performance cookies are used to understand and analyze the key performance indexes of the website which helps in delivering a better user experience for the visitors.

No cookies to display.

Advertisement cookies are used to provide visitors with customized advertisements based on the pages you visited previously and to analyze the effectiveness of the ad campaigns.

No cookies to display.

Xbox Podcast: Justin Roiland Says High on Life Players Will Be Discovering New Details ‘For Months’

Share

Summary

  • High on Life creator and Rick and Morty co-creator Justin Roiland appeared on the Xbox Podcast this week.
  • The standalone interview is available to watch or listen to in full now.
  • High on Life is out now for Xbox One, Xbox Series X|S and Windows, and is available as part of Xbox Game Pass and PC Game Pass.

In the latest episode of the Xbox Podcast, Larry Hryb, Xbox’s Major Nelson, was joined by Justin Roiland to discuss his new first-person comedy-shooter, High on Life, and he made clear that fans will have to do a lot of work to find everything the game is hiding.

Discussing the game’s non-linear approach – the way in which players can choose what paths to take through the game, and have their decisions reflected back to them both narratively and mechanically – Roiland made clear how much work had gone into making sure the game included a truly deep level of detail. He also made clear that that means there a deeply buried details and secrets:

High on Life Screenshot

“There’s so many, — oh my god — there’s so many off-the-golden-path things in this game that people are going to continue to be discovering for months, which is not the norm, you know? Usually, it’s like, ‘OK we’ve got to really focus on the primary golden path.’ And we have so much stuff that’s like- we could have cut a lot of it. The reason that that all made it in is just the passion of the team.”

High on Life - Justin Roland

Roiland didn’t go into detail about what exactly those more hidden elements might be, but he was very clear about quite how much his developer, Squanch had put into helping players feel like the game was responding to the choices they made along the way:

“We tried to cram a lot of that into this game, from bigger things like the order of guns that you get and some of the larger story elements, to little tiny fun comedic things.”

Little decisions – like telling one of a couple of slum-guarding aliens which is hotter – will bubble back up all the way through the game, something Squanch prioritized, even with the extra voices, animations and more it required. But the decision to include all that extra content (and do all the extra work making it) was borne out of Roiland’s own gaming interests:

“I’m the kind of player that, when I’m bought into a game right away; like, a good example would be Fallout 3… I am taking my time, I’m poking around, I’m kind of going around the edges of the map. I want to see everything and see, ‘What did they think players might do, and what kind of response did they build in?… That’s just fun stuff that I love in games.”

High on Life Screenshot

If you’ve got an urge to start exploring High on Life’s very weird world for those secrets, you can grab the game right now on Xbox One, Xbox Series X|S and Windows, and it’s a part of Xbox Game Pass and PC Game Pass. Happy hunting!

Xbox Live
Xbox Play Anywhere

High On Life

Squanch Games, Inc.


512

PC Game Pass
Xbox Game Pass

From the Co-Creator of Rick & Morty and Solar Opposites, comes High On Life.

Fresh out of high school with no job and no ambition, you’ve really got nothing going for you until an alien cartel that wants to get high off humanity invades Earth. Now, you and a team of charismatic talking guns must answer the hero’s call and become the deadliest intergalactic bounty hunter the cosmos has ever seen.

Travel to a variety of biomes and locations across the cosmos, go up against the nefarious Garmantuous and his gang of goons, collect loot, meet unique characters, and more, in the latest comedy adventure from Justin Roiland!